Reviewer: Sean Hackney
The Road to Hell is Paved with Good Intentions: On Technology, Games-Based Learning, and Erasure
The uncritical buy-in from administration to the idea of technology and games as a cure-all for all things that need to be cured distracts from questions of basic economic, social, and emotional inequity that plague public education.
by Joshua Jackson
9 min read
Interdisciplinarity comes from learners — their fields, their experiences, their ways of knowing. It is a dynamic process, and it is slower than we think.
by Abby Goode
14 min read
The Purpose of Education
“To Be Honest I’m Not Sure If We Have a Textbook”: Undergraduate Access to Course Reading
Faculty and staff don’t often know how hard it is for students to get their course materials. Students choose whether and how to acquire textbooks.
by Maura A. Smale
11 min read
Scholarly and Digital CFP
The Public Necessity of Student Blogging
In order for students to become public communicators, we must do away with closed platforms that purport to mimic open web functionality. Here’s why.
by Travis Holland
7 min read
Do You Trust Your Students?
Classrooms can be spaces where students are practicing self-determination rather than training to be authoritarian subjects. We first have to trust them.
by Amy Hasinoff
7 min read
Purpose of Education CFP
Student Shaming and the Need for Academic Empathy
Re-imagining academic culture can unearth the roots of academic shaming and build academic empathy.
by Leslie Bayers
12 min read
“College Readiness” versus “Ready for College”
We have lots of definitions of “college readiness”; here are the ACT’s definitions [http://www.act.org/standard/] as well as the Common Core’s in Language Arts [http://www.corestandards.org/
by Lee Skallerup Bessette
5 min read
critical digital pedagogy
Beyond Surface-Level Digital Pedagogy
In 2013–14, a remarkable 20.5% [http://nces.ed.gov/programs/digest/d15/tables/dt15_318.20.asp](154,636) of all Master’s degrees were earned by students in the field
by Tim Monreal
10 min read