Hybrid Pedagogy Books is pleased to announce this call for contributors for a new reader which will explore critical instructional design, a new humanizing and problem-posing digital design approach.
Sharing our spaces in synchronous instruction sessions does more than just show the places where research occurs. It creates an opportunity for students to see our vulnerabilities.
I focused on whether or not they felt welcomed into the community and whether or not they felt heard. I looked beyond the College Board’s pre-determined learning outcomes to students’ level of engagement, play, and curiosity.
Consent is necessary to respecting students, and to valuing and empowering them. We cannot fully expect students to authentically participate in their education — and the education of their peers — when they are being forced to do so.
Creating a pedagogy of care required unlearning many of the lessons I’d absorbed about disability. It required thinking not just about my own body, but the systems that police our bodies, that exclude, marginalize and enact violence on some bodies.
This volume is about personal stories, episodes from the lives of educators which have in some way shaped their practice. More specifically, it is about educators with roots in professional practice prior to entering academia.
Marginality can be visible and invisible. Class background. Sexuality. Chronic or temporary disability when you're communicating online. Those at the centers can never see what it looks like to be on the margins, because the world looks different from the margins.
We must find strength in numbers, because one classroom, one teacher, one program will never be enough. Our community needs our commitment in every class.
Learning has to be a journey towards humanity, infusing criticality, creativity and collaboration with a deeper commitment to our common human flourishing.
Third in a series on critical digital pedagogy, this book challenges faculty and administrators to consider the implications of educational technology.
The uncritical buy-in from administration to the idea of technology and games as a cure-all for all things that need to be cured distracts from questions of basic economic, social, and emotional inequity that plague public education.
It began as a joke. It seemed reasonable to express skepticism about the ability of machines to excel as actors, but what would it mean to act for machines?
Reached End
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